Legacy

Before games, there were words.

I started writing in middle school — fiction, essays, poetry — and kept a literary blog called hiddenblade.net for nearly a decade. It was the first place I learned that a story is something built, not something found.

Years later, after a particular game (Death Stranding) refused to leave me alone, I realized that text — for everything it can do — could not hold the kinds of expression I most wanted to attempt: the spatial, the interactive, the co-authored. So I crossed over.

I do not write fiction the way I used to anymore. But the literary instinct — for cadence, for ambiguity, for the right small image at the right moment — is what I now route into systems. The archive below is the source code for that instinct.